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Total war attila mods steam mk 1295
Total war attila mods steam mk 1295







total war attila mods steam mk 1295

Historical Characters: The Ebdani and Alaman special generals will emerge on turn 1151 rather than 1146.

total war attila mods steam mk 1295

Grouping Miltary Tables: Athasios added a celt core group for new celtic rebel faction They fall apart in Vanilla 4-5 turns after recruitment.Īdded a new admiral ship for the ERE to prevent their easy demisesĬommodities: Fixed missing price of the cloth resource (AoC)reimplemented by AthanasiosĮffect Bonus Values and Bundles: Slavic Rework compiled by The One Who Knocks ("Knocks")įactions: A number of new separatist factions are needed to enable the civil war mechanic. Naval Integrity: A little boost to naval integrity for experienced fleets. Map Attrition: Athansios expanded this from sources.

total war attila mods steam mk 1295

Vanilla has it at -20 which is absurd.īattle Camera: Shep with some help from Olympianīuilding Units Allowed: Helped out broken factions unit recruitment - Alans, Franks in CHA and the desert/Judea factions Other Bug FixesKV_rules: Replicating mods that boosts morale of defenders who flee to quickly due to adjoining buildings being on fire. In this mod, it will only increase to about 4-5 shots/min. For ex, on unit in Vanilla's "skill" is greatly improved from 2 shots/minute to 7 which is about a 350% increase after a 3 nomad upgrades. The units don't actually fire that much faster. Per Athansios, we've also relabelled the skill in the UI/text to say the more accurate "missile reload skill" rather than "missile firing rate". I broke out the higher-reload rate units into separate categories for each effect bonus and gave them a lower rate increase. Units with mid-tier reload rates increase about 30-60% while slow reloaders (artillery) increase about 5%. Units with high reload rates- principally cav archers - gain an incredible bonus of about 250% per 5% supposed increase. What is shows in-game is a 300-900% increase in firing rate when it is advertised as 10%.īy late game, a hunnic horse archer unit will be firing 5 times faster than your land archers without this mod.

#Total war attila mods steam mk 1295 upgrade#

Main innovationsNo more Hunnic Machine Guns!!ĬA uses "att_effect_force_army_battle_all_firing_rate" at every upgrade opportunity for reload skill.









Total war attila mods steam mk 1295